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Fix compiled flle names when building on Windows

llzen44 1 year ago
parent
commit
5a40120702
1 changed files with 2 additions and 2 deletions
  1. 2 2
      contributing/development/compiling/compiling_for_windows.rst

+ 2 - 2
contributing/development/compiling/compiling_for_windows.rst

@@ -140,8 +140,8 @@ the engine source code (using ``cd``) and type::
           pywin32 being missing. You can safely ignore this warning.
           pywin32 being missing. You can safely ignore this warning.
 
 
 If all goes well, the resulting binary executable will be placed in
 If all goes well, the resulting binary executable will be placed in
-``C:\godot\bin\`` with the name ``godot.windows.tools.32.exe`` or
-``godot.windows.tools.64.exe``. By default, SCons will build a binary matching
+``C:\godot\bin\`` with the name ``godot.windows.editor.x86_32.exe`` or
+``godot.windows.editor.x86_64.exe``. By default, SCons will build a binary matching
 your CPU architecture, but this can be overridden using ``arch=x86_64`` or
 your CPU architecture, but this can be overridden using ``arch=x86_64`` or
 ``arch=x86_32``.
 ``arch=x86_32``.