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@@ -30,6 +30,9 @@ For compiling under Windows, Linux or macOS, the following is required:
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- Gradle (will be downloaded and installed automatically if missing)
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- Gradle (will be downloaded and installed automatically if missing)
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- JDK 6 or later (either OpenJDK or Oracle JDK) - JDK 9 & 10 do not work with current Gradle.
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- JDK 6 or later (either OpenJDK or Oracle JDK) - JDK 9 & 10 do not work with current Gradle.
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+.. seealso:: For a general overview of SCons usage for Godot, see
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+ :ref:`doc_introduction_to_the_buildsystem`.
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+
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Setting up the buildsystem
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Setting up the buildsystem
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--------------------------
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--------------------------
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@@ -50,18 +53,6 @@ To set those environment variables on Unix (e.g. Linux, macOS), use
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Where /path/to/android-sdk and /path/to/android-ndk is the path where Android SDK
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Where /path/to/android-sdk and /path/to/android-ndk is the path where Android SDK
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and Android NDK are placed on your PC.
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and Android NDK are placed on your PC.
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-Toolchain
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-~~~~~~~~~
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-
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-We usually try to keep the Godot Android build code up to date, but
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-Google changes their toolchain versions often, so if compilation
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-fails due to wrong toolchain version, go to your NDK directory and check
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-the current number, then set the following environment variable:
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-
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-::
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-
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- NDK_TARGET (by default set to "arm-linux-androideabi-4.9")
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-
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Building the export templates
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Building the export templates
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-----------------------------
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-----------------------------
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