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Merge pull request #4055 from bggd/patch-1

Fix typo "C98" -> "C99"
Rémi Verschelde 4 years ago
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5a96e5fc34
1 changed files with 1 additions and 1 deletions
  1. 1 1
      development/cpp/core_types.rst

+ 1 - 1
development/cpp/core_types.rst

@@ -12,7 +12,7 @@ understanding.
 Definitions
 -----------
 
-Godot uses the standard C98 datatypes, such as ``uint8_t``,
+Godot uses the standard C99 datatypes, such as ``uint8_t``,
 ``uint32_t``, ``int64_t``, etc. which are nowadays supported by every
 compiler. Reinventing the wheel for those is not fun, as it makes code
 more difficult to read.