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Fix GDScript#signals ref in Unity to Godot page

William Tumeo 6 years ago
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5ae9766af7
1 changed files with 1 additions and 1 deletions
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      getting_started/editor/unity_to_godot.rst

+ 1 - 1
getting_started/editor/unity_to_godot.rst

@@ -237,7 +237,7 @@ This is explained in :ref:`this page <doc_scripting_continued>`.
 But there's more! Certain nodes throw signals when certain actions happen.
 But there's more! Certain nodes throw signals when certain actions happen.
 You can connect these signals to call a specific function when they happen.
 You can connect these signals to call a specific function when they happen.
 Note that you can define your own signals and send them whenever you want.
 Note that you can define your own signals and send them whenever you want.
-This feature is documented `here <gdscript.html#signals>`_.
+This feature is documented `here <../scripting/gdscript/gdscript_basics.html#signals>`_.
 
 
 Using Godot in C++
 Using Godot in C++
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