|
@@ -117,12 +117,17 @@ Distortion
|
|
|
Adds classical effects to modify the sound and make it dirty. Godot supports effects like overdrive, tan, or bit crushing.
|
|
|
For games, it can simulate sound coming from some saturated device or speaker efficiently.
|
|
|
|
|
|
-EQ6, EQ10, EQ21
|
|
|
-~~~~~~~~~~~~~~~
|
|
|
+EQ, EQ6, EQ10, EQ21
|
|
|
+~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
-Godot provides three models of equalizers with different band counts. Equalizers are useful on the Master Bus to completely master a mix and give it character. They are
|
|
|
+Godot provides four models of equalizers with different band counts. Equalizers are useful on the Master Bus to completely master a mix and give it character. They are
|
|
|
also useful when a game is run on a mobile device, to adjust the mix to that kind of speakers (it can be added but disabled when headphones are plugged).
|
|
|
|
|
|
+Filter
|
|
|
+~~~~~~
|
|
|
+
|
|
|
+Filter is what all other filters inherit from and should not be used.
|
|
|
+
|
|
|
HighPassFilter, HighShelfFilter
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
@@ -162,6 +167,11 @@ PitchShift
|
|
|
|
|
|
This effect allows for modulating pitch independently of tempo. All frequencies can be increased/decreased with minimal effect on transients. Can be used for effects such as voice modulation.
|
|
|
|
|
|
+Record
|
|
|
+~~~~~~
|
|
|
+
|
|
|
+This effect is used to record the bus it is on to a file.
|
|
|
+
|
|
|
Reverb
|
|
|
~~~~~~
|
|
|
|