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Add having a gitignore to the asset library requirements (#3524)

Aaron Franke 5 years ago
parent
commit
5b87a44151
1 changed files with 4 additions and 0 deletions
  1. 4 0
      tutorials/assetlib/uploading_to_assetlib.rst

+ 4 - 0
tutorials/assetlib/uploading_to_assetlib.rst

@@ -29,6 +29,10 @@ are a few requirements your asset needs to meet to be approved.
 * The asset must work. If the asset doesn't run or otherwise doesn't
 * The asset must work. If the asset doesn't run or otherwise doesn't
   work in the specified Godot version, then it will be rejected.
   work in the specified Godot version, then it will be rejected.
 
 
+* The asset must have a proper **.gitignore** file. It's important to
+  keep redundant data out of the repository.
+  `Here's a template. <https://github.com/github/gitignore/blob/master/Godot.gitignore>`_
+
 * No submodules, or any submodules must be non-essential. GitHub
 * No submodules, or any submodules must be non-essential. GitHub
   does not include submodules in the downloaded ZIP file, so if the
   does not include submodules in the downloaded ZIP file, so if the
   asset needs the contents of the submodule, your asset won't work.
   asset needs the contents of the submodule, your asset won't work.