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@@ -72,7 +72,7 @@ Whenever a new major version is released, we make the previous stable branch a
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long-term supported release, and do our best to provide fixes for issues
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encountered by users of that branch who cannot port complex projects to the new
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major version. This was the case for the 2.1 branch, and is the case for the
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-3.6 branch.
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+3.x branch.
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In a given minor release series, only the latest patch release receives support.
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If you experience an issue using an older patch release, please upgrade to the
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@@ -82,8 +82,8 @@ on GitHub.
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+--------------+----------------------+--------------------------------------------------------------------------+
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| **Version** | **Release date** | **Support level** |
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+--------------+----------------------+--------------------------------------------------------------------------+
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-| Godot 4.4 | To be announced | |unstable| *Development.* Receives new features, usability and |
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-| (`master`) | (estimate) | performance improvements, as well as bug fixes, while under development. |
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+| Godot 4.4 | Q1 2025 (estimate) | |unstable| *Development.* Receives new features, usability and |
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+| (`master`) | | performance improvements, as well as bug fixes, while under development. |
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+--------------+----------------------+--------------------------------------------------------------------------+
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| Godot 4.3 | August 2024 | |supported| Receives fixes for bugs and security issues, as well as |
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| | | patches that enable platform support. |
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@@ -96,8 +96,11 @@ on GitHub.
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+--------------+----------------------+--------------------------------------------------------------------------+
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| Godot 4.0 | March 2023 | |eol| No longer supported (last update: 4.0.4). |
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+--------------+----------------------+--------------------------------------------------------------------------+
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-| Godot 3.6 | Q1 2024 (estimate) | |supported| *Beta.* Receives new features, usability and performance |
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-| (`3.x`, LTS) | | improvements, as well as bug fixes, while under development. |
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+| Godot 3.7 | No ETA for now | |supported| *Beta.* Receives new features, usability and performance |
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+| (`3.x`) | | improvements, as well as bug fixes, while under development. |
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++--------------+----------------------+--------------------------------------------------------------------------+
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+| Godot 3.6 | September 2024 | |supported| Receives fixes for bugs and security issues, as well as |
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+| | | patches that enable platform support. |
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+--------------+----------------------+--------------------------------------------------------------------------+
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| Godot 3.5 | August 2022 | |supported| Receives fixes for bugs and security issues, as well as |
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| | | patches that enable platform support. |
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