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Merge pull request #92 from her001/raycasting

Grammar fixes in "Ray-casting"
Rémi Verschelde 9 years ago
parent
commit
5c763d0bb8
1 changed files with 2 additions and 2 deletions
  1. 2 2
      tutorials/ray-casting.rst

+ 2 - 2
tutorials/ray-casting.rst

@@ -7,7 +7,7 @@ Introduction
 ------------
 
 One of the most common tasks in game development is casting a ray (or
-custom shaped object) and see what it hits. This enables complex
+custom shaped object) and checking what it hits. This enables complex
 behaviors, AI, etc. to take place. This tutorial will explain how to
 do this in 2D and 3D.
 
@@ -85,7 +85,7 @@ must be used, for example:
         # use global coordinates, not local to node
         var result = space_state.intersect_ray( Vector2(0,0), Vector2(50,100) )
 
-Result is a dictionary, if ray didn't hit anything, the dictionary will
+Result is a dictionary. If the ray didn't hit anything, the dictionary will
 be empty. If it did hit something it will contain collision information:
 
 ::