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Merge pull request #1772 from williamd1k0/fix-csharp-ref-name

Fix C# ref name in Unity to Godot
Max Hilbrunner 6 years ago
parent
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5c80694f0e
1 changed files with 1 additions and 1 deletions
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      getting_started/editor/unity_to_godot.rst

+ 1 - 1
getting_started/editor/unity_to_godot.rst

@@ -208,7 +208,7 @@ Design
 As you may know already, Unity supports C#. C# benefits from its integration with Visual Studio and other features, such as static typing.
 As you may know already, Unity supports C#. C# benefits from its integration with Visual Studio and other features, such as static typing.
 
 
 Godot provides its own scripting language, :ref:`GDScript <doc_scripting>` as well as support
 Godot provides its own scripting language, :ref:`GDScript <doc_scripting>` as well as support
-for :ref:`Visual Script <toc-learn-scripting-visual_script>` and :ref:`doc_c_sharp`.
+for :ref:`Visual Script <toc-learn-scripting-visual_script>` and :ref:`C# <doc_c_sharp>`.
 GDScript borrows its syntax from Python, but is not related to it. If you wonder about the reasoning for a custom scripting language,
 GDScript borrows its syntax from Python, but is not related to it. If you wonder about the reasoning for a custom scripting language,
 please read the :ref:`doc_gdscript` and :ref:`doc_faq` pages. GDScript is strongly attached to the Godot API
 please read the :ref:`doc_gdscript` and :ref:`doc_faq` pages. GDScript is strongly attached to the Godot API
 and is really easy to learn: Between one evening for an experienced programmer and a week for a complete beginner.
 and is really easy to learn: Between one evening for an experienced programmer and a week for a complete beginner.