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Merge pull request #1267 from YeldhamDev/import_process_typos

Fixed small typos in the "Import process" page
Max Hilbrunner 7 年之前
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共有 1 个文件被更改,包括 3 次插入3 次删除
  1. 3 3
      getting_started/workflow/assets/import_process.rst

+ 3 - 3
getting_started/workflow/assets/import_process.rst

@@ -13,7 +13,7 @@ textures, audios, scenes, etc.
 
 In Godot 3.0, we use a more modern approach to importing: Simply drop
 your assets (image files, scenes, audios, fonts, etc) directly in the
-project folder (copy them manually with your OS file exporer).
+project folder (copy them manually with your OS file explorer).
 Godot will automatically import these files internally
 and keep the imported resources hidden in a res://.import folder.
 
@@ -50,12 +50,12 @@ configuration. Make sure to commit these to your version control system!
 
 .. image:: img/asset_workflow4.png
 
-Additionally, extra assets will be presset in the hidden res://.import folder:
+Additionally, extra assets will be preset in the hidden res://.import folder:
 
 .. image:: img/asset_workflow5.png
 
 If any of the files present in this folder is erased (or the whole folder), the
-asset or asssets will be reimported automatically. As such, committing this folder
+asset or assets will be reimported automatically. As such, committing this folder
 to the version control system is optional. It can save time on
 reimporting time when checking out in another computer, but it takes considerably
 more space and transfer time. Pick your poison!