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fixed 'precission' to 'precision'

eluadyl 7 years ago
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5d7c96f6b4
1 changed files with 1 additions and 1 deletions
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      learning/features/shading/shading_language.rst

+ 1 - 1
learning/features/shading/shading_language.rst

@@ -176,7 +176,7 @@ This is rarely needed in the vertex shader (where full precision is needed most
 
 
 Keep in mind that some architectures (mainly mobile) benefit a lot from this, but are also restricted (conversion between precisions has a cost).
 Keep in mind that some architectures (mainly mobile) benefit a lot from this, but are also restricted (conversion between precisions has a cost).
 Please read the relevant documentation on the target architecture to find out more. In all honesty though, mobile drivers are really buggy
 Please read the relevant documentation on the target architecture to find out more. In all honesty though, mobile drivers are really buggy
-so just stay out of trouble and make simple shaders without specifying precission unless you *really* need to.
+so just stay out of trouble and make simple shaders without specifying precision unless you *really* need to.
 
 
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 Operators:
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