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@@ -176,7 +176,7 @@ This is rarely needed in the vertex shader (where full precision is needed most
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Keep in mind that some architectures (mainly mobile) benefit a lot from this, but are also restricted (conversion between precisions has a cost).
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Keep in mind that some architectures (mainly mobile) benefit a lot from this, but are also restricted (conversion between precisions has a cost).
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Please read the relevant documentation on the target architecture to find out more. In all honesty though, mobile drivers are really buggy
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Please read the relevant documentation on the target architecture to find out more. In all honesty though, mobile drivers are really buggy
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-so just stay out of trouble and make simple shaders without specifying precission unless you *really* need to.
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+so just stay out of trouble and make simple shaders without specifying precision unless you *really* need to.
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Operators:
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Operators:
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