|
@@ -152,10 +152,23 @@ In Godot's **Editor → Editor Settings** menu:
|
|
|
- Set **Mono** -> **Editor** -> **External Editor** to **Visual Studio**.
|
|
|
- Set **Mono** -> **Builds** -> **Build Tool** to **dotnet CLI**.
|
|
|
|
|
|
-Next, you need to download the Godot Visual Studio extension from github
|
|
|
+Next, you can download the Godot Visual Studio extension from github
|
|
|
`here <https://github.com/godotengine/godot-csharp-visualstudio/releases>`__.
|
|
|
Double click on the downloaded file and follow the installation process.
|
|
|
|
|
|
+.. note:: The option to debug your game in Visual Studio may not appear after
|
|
|
+ installing the extension. To enable debugging, there is a
|
|
|
+ `workaround for Visual Studio 2019 <https://github.com/godotengine/godot-csharp-visualstudio/issues/10#issuecomment-720153256>`__.
|
|
|
+ There is
|
|
|
+ `a separate issue about this problem in Visual Studio 2022 <https://github.com/godotengine/godot-csharp-visualstudio/issues/28>`__.
|
|
|
+
|
|
|
+.. note:: If you see an error like "Unable to find package Godot.NET.Sdk",
|
|
|
+ your NuGet configuration may be incorrect and need to be fixed.
|
|
|
+
|
|
|
+ A simple way to fix the NuGet configuration file is to regenerate it.
|
|
|
+ In a file explorer window, go to ``%AppData%\NuGet``. Rename or delete
|
|
|
+ the ``NuGet.Config`` file. When you build your Godot project again,
|
|
|
+ the file will be automatically created with default values.
|
|
|
|
|
|
Creating a C# script
|
|
|
--------------------
|