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Fix C# code label in Multimesh example (#5008)

hpnrep6 il y a 4 ans
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commit
5e15a18d4f
1 fichiers modifiés avec 2 ajouts et 1 suppressions
  1. 2 1
      tutorials/optimization/using_multimesh.rst

+ 2 - 1
tutorials/optimization/using_multimesh.rst

@@ -72,7 +72,8 @@ efficient for millions of objects, but for a few thousands, GDScript should be f
         for i in multimesh.visible_instance_count:
             multimesh.set_instance_transform(i, Transform(Basis(), Vector3(i * 20, 0, 0)))
 
- .. code-tab:: csharp
+ .. code-tab:: csharp C#
+ 
     using Godot;
     using System;