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Use uint for layers in c_sharp_exports.rst

tetrapod 1 year ago
parent
commit
5e16b58e79
1 changed files with 4 additions and 4 deletions
  1. 4 4
      tutorials/scripting/c_sharp/c_sharp_exports.rst

+ 4 - 4
tutorials/scripting/c_sharp/c_sharp_exports.rst

@@ -355,13 +355,13 @@ Export annotations are also provided for the physics and render layers defined i
 .. code-block:: csharp
 .. code-block:: csharp
 
 
     [Export(PropertyHint.Layers2DPhysics)]
     [Export(PropertyHint.Layers2DPhysics)]
-    public int Layers2DPhysics { get; set; }
+    public uint Layers2DPhysics { get; set; }
     [Export(PropertyHint.Layers2DRender)]
     [Export(PropertyHint.Layers2DRender)]
-    public int Layers2DRender { get; set; }
+    public uint Layers2DRender { get; set; }
     [Export(PropertyHint.Layers3DPhysics)]
     [Export(PropertyHint.Layers3DPhysics)]
-    public int layers3DPhysics { get; set; }
+    public uint Layers3DPhysics { get; set; }
     [Export(PropertyHint.Layers3DRender)]
     [Export(PropertyHint.Layers3DRender)]
-    public int layers3DRender { get; set; }
+    public uint Layers3DRender { get; set; }
 
 
 Using bit flags requires some understanding of bitwise operations.
 Using bit flags requires some understanding of bitwise operations.
 If in doubt, use boolean variables instead.
 If in doubt, use boolean variables instead.