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Merge pull request #10131 from tetrapod00/goodbye-phong

Remove references to Phong and Blinn specular modes
Matthew 9 months ago
parent
commit
5ebd5e4528

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tutorials/3d/img/spatial_material7.png


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tutorials/3d/img/spatial_material7.webp


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tutorials/3d/standard_material_3d.rst

@@ -295,13 +295,10 @@ Specifies how the specular blob will be rendered. The specular blob
 represents the shape of a light source reflected in the object.
 represents the shape of a light source reflected in the object.
 
 
 * **SchlickGGX:** The most common blob used by PBR 3D engines nowadays.
 * **SchlickGGX:** The most common blob used by PBR 3D engines nowadays.
-* **Blinn:** Common in previous-generation engines.
-  Not worth using nowadays, but left here for the sake of compatibility.
-* **Phong:** Same as above.
 * **Toon:** Creates a toon blob, which changes size depending on roughness.
 * **Toon:** Creates a toon blob, which changes size depending on roughness.
 * **Disabled:** Sometimes the blob gets in the way. Begone!
 * **Disabled:** Sometimes the blob gets in the way. Begone!
 
 
-.. image:: img/spatial_material7.png
+.. image:: img/spatial_material7.webp
 
 
 Disable Ambient Light
 Disable Ambient Light
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