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@@ -270,6 +270,12 @@ Start a terminal, go to the root dir of the engine source code and type:
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``linuxbsd``. If you are looking to compile Godot 3.x, make sure to use the
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`3.x branch of this documentation <https://docs.godotengine.org/en/3.6/development/compiling/compiling_for_x11.html>`__.
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+.. tip::
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+ If you are compiling Godot to make changes or contribute to the engine,
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+ you may want to use the SCons options ``dev_build=yes`` or ``dev_mode=yes``.
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+ See :ref:`doc_introduction_to_the_buildsystem_development_and_production_aliases`
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+ for more info.
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+
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If all goes well, the resulting binary executable will be placed in the
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"bin" subdirectory. This executable file contains the whole engine and
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runs without any dependencies. Executing it will bring up the Project
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