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Fix three typos

Fix typo in custom resource format loaders tutorial (#4765)

(cherry picked from commit 6cacd11cace37be88c86e2b481ad37e59a15d88a)

Fix typo in audio streams tutorial (#4766)

(cherry picked from commit 3d8e3c90c4414b20a8b99fd1f65daf85b02aaa20)

Fix typo in Soft Body tutorial (#4767)

(cherry picked from commit 836f8490f1eb0023809a142cc52feccf7bec7b5e)
CssTeja 4 years ago
parent
commit
5f37360f38

+ 1 - 1
development/cpp/custom_resource_format_loaders.rst

@@ -48,7 +48,7 @@ Each file format consist of a data container and a ``ResourceFormatLoader``.
 
 
 ResourceFormatLoaders are usually simple classes which return all the
 ResourceFormatLoaders are usually simple classes which return all the
 necessary metadata for supporting new extensions in Godot. The
 necessary metadata for supporting new extensions in Godot. The
-class must the return the format name and the extension string.
+class must return the format name and the extension string.
 
 
 In addition, ResourceFormatLoaders must convert file paths into
 In addition, ResourceFormatLoaders must convert file paths into
 resources with the ``load`` function. To load a resource, ``load`` must
 resources with the ``load`` function. To load a resource, ``load`` must

+ 1 - 1
tutorials/audio/audio_streams.rst

@@ -15,7 +15,7 @@ AudioStream
 
 
 An audio stream is an abstract object that emits sound. The sound can come from
 An audio stream is an abstract object that emits sound. The sound can come from
 many places, but is most commonly loaded from the filesystem. Audio files can be
 many places, but is most commonly loaded from the filesystem. Audio files can be
-loaded as AudioStreams and placed inside an AudioStreamPlayer. You can find a
+loaded as AudioStreams and placed inside an AudioStreamPlayer. You can find
 information on supported formats and differences in :ref:`doc_importing_audio_samples`.
 information on supported formats and differences in :ref:`doc_importing_audio_samples`.
 
 
 There are other types of AudioStreams, such as AudioStreamRandomPitch.
 There are other types of AudioStreams, such as AudioStreamRandomPitch.

+ 1 - 1
tutorials/physics/soft_body.rst

@@ -52,7 +52,7 @@ To create pinned joints, select the upper vertices in the ``SoftBody`` node:
 
 
 .. image:: img/softbody_cloak_pinned.png
 .. image:: img/softbody_cloak_pinned.png
 
 
-The pinned joints can be find in ``SoftBody``'s ``Attachments`` property, choose the ``BoneAttachment`` as the ``SpatialAttachment`` for each pinned joints, the pinned joints are now attached to the neck.
+The pinned joints can be found in ``SoftBody``'s ``Attachments`` property, choose the ``BoneAttachment`` as the ``SpatialAttachment`` for each pinned joints, the pinned joints are now attached to the neck.
 
 
 .. image:: img/softbody_cloak_pinned_attach.png
 .. image:: img/softbody_cloak_pinned_attach.png