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Add "dotnet CLI" option to all C# editor docs

31 3 years ago
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  1. 2 0
      tutorials/scripting/c_sharp/c_sharp_basics.rst

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tutorials/scripting/c_sharp/c_sharp_basics.rst

@@ -116,6 +116,7 @@ After reading the "Prerequisites" section, you can download and install
 In Godot's **Editor → Editor Settings** menu:
 In Godot's **Editor → Editor Settings** menu:
 
 
 - Set **Mono** -> **Editor** -> **External Editor** to **Visual Studio Code**.
 - Set **Mono** -> **Editor** -> **External Editor** to **Visual Studio Code**.
+- Set **Mono** -> **Builds** -> **Build Tool** to **dotnet CLI**.
 
 
 In Visual Studio Code:
 In Visual Studio Code:
 
 
@@ -151,6 +152,7 @@ While installing Visual Studio, select these workloads:
 In Godot's **Editor → Editor Settings** menu:
 In Godot's **Editor → Editor Settings** menu:
 
 
 - Set **Mono** -> **Editor** -> **External Editor** to **Visual Studio**.
 - Set **Mono** -> **Editor** -> **External Editor** to **Visual Studio**.
+- Set **Mono** -> **Builds** -> **Build Tool** to **dotnet CLI**.
 
 
 Next, you need to download the Godot Visual Studio extension from github
 Next, you need to download the Godot Visual Studio extension from github
 `here <https://github.com/godotengine/godot-csharp-visualstudio/releases>`__.
 `here <https://github.com/godotengine/godot-csharp-visualstudio/releases>`__.