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@@ -53,7 +53,7 @@ Add five extra methods such that the script looks like this:
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func _get_plugin_icon():
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- return get_editor_interface().get_base_control().get_icon("Node", "EditorIcons")
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+ return get_editor_interface().get_base_control().get_theme_icon("Node", "EditorIcons")
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The important part in this script is the ``_has_main_screen()`` function,
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which is overloaded so it returns ``true``. This function is automatically
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@@ -108,7 +108,7 @@ Here is the full plugin script:
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func _enter_tree():
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- main_panel_instance = MainPanel.instance()
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+ main_panel_instance = MainPanel.instantiate()
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# Add the main panel to the editor's main viewport.
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get_editor_interface().get_editor_main_control().add_child(main_panel_instance)
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# Hide the main panel. Very much required.
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@@ -135,7 +135,7 @@ Here is the full plugin script:
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func _get_plugin_icon():
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# Must return some kind of Texture for the icon.
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- return get_editor_interface().get_base_control().get_icon("Node", "EditorIcons")
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+ return get_editor_interface().get_base_control().get_theme_icon("Node", "EditorIcons")
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A couple of specific lines were added. ``MainPanel`` is a constant that holds
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a reference to the scene, and we instance it into `main_panel_instance`.
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