|
@@ -769,7 +769,7 @@ happen later, though) with the following code, so it can be done manually:
|
|
|
void vertex() {
|
|
|
|
|
|
VERTEX = (MODELVIEW_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
|
|
- NORMAL = (MODELVIEW_MATRIX * vec4(VERTEX, 0.0)).xyz;
|
|
|
+ NORMAL = (MODELVIEW_MATRIX * vec4(NORMAL, 0.0)).xyz;
|
|
|
// same as above for binormal and tangent, if normal mapping is used
|
|
|
}
|
|
|
|