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Merge pull request #113 from her001/meshimp

Grammar corrections to "Importing 3D meshes"
Rémi Verschelde 9 years ago
parent
commit
610a95cd4a
1 changed files with 10 additions and 11 deletions
  1. 10 11
      tutorials/3d/importing_3d_meshes.rst

+ 10 - 11
tutorials/3d/importing_3d_meshes.rst

@@ -6,13 +6,12 @@ Importing 3D meshes
 Introduction
 ------------
 
-Godot supports a flexible and powerful :ref:`doc_importing_3d_scenes`, that
-allows for full scene importing. For a lot of artists and developers
-this is more than enough. However, many do not like this workflow as
-much and prefer to import individual 3D Meshes and build the scenes
-inside the Godot 3D editor themselves. (Note that for more advanced
-features such as skeletal animation, there is no option to the 3D Scene
-Importer).
+Godot supports a flexible and powerful :ref:`3D scene importer
+<doc_importing_3d_scenes>` that allows for full scene importing. For a lot of
+artists and developers this is more than enough. However, many do not like this
+workflow as much and prefer to import individual 3D Meshes and build the scenes
+inside the Godot 3D editor themselves. (Note that for more advanced features
+such as skeletal animation, there is no option to the 3D Scene Importer).
 
 The 3D mesh import workflow is simple and works using the OBJ file
 format. The imported meshes result in a .msh binary file which the user
@@ -39,20 +38,20 @@ will be re-imported, while keeping the newly assigned material.
 Options
 -------
 
-A few options are present. Normals is needed for regular shading, while
-Tangents is needed if you plan to use normal-mapping on the material. In
+A few options are present. Normals are needed for regular shading, while
+Tangents are needed if you plan to use normal-mapping on the material. In
 general, OBJ files describe how to be shaded very well, but an option to
 force smooth shading is available.
 
 Finally, there is an option to weld vertices. Given OBJ files are
 text-based, it is common to find some of these with vertices that do not
-mach, which results in strange shading. The weld vertices option merges
+match, which results in strange shading. The weld vertices option merges
 vertices that are too close to keep proper smooth shading.
 
 Usage
 -----
 
-Mesh resources (what this importer imports) are used inside MeshInstance
+Mesh resources (what this importer imports to) are used inside MeshInstance
 nodes. Simply set them to the Mesh property of them.
 
 .. image:: /img/3dmesh_instance.png