Bladeren bron

Update spatial_shader.rst to delete outdated light shader usage

谢天 1 jaar geleden
bovenliggende
commit
6177568e15
1 gewijzigde bestanden met toevoegingen van 0 en 3 verwijderingen
  1. 0 3
      tutorials/shaders/shader_reference/spatial_shader.rst

+ 0 - 3
tutorials/shaders/shader_reference/spatial_shader.rst

@@ -387,9 +387,6 @@ render_mode to ``unshaded``. If no light function is written, Godot will use the
 properties written to in the fragment function to calculate the lighting for you (subject to
 the render_mode).
 
-To write a light function, assign something to ``DIFFUSE_LIGHT`` or ``SPECULAR_LIGHT``. Assigning nothing
-means no light is processed.
-
 The light function is called for every light in every pixel. It is called within a loop for
 each light type.