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Update OSX instructions for new template location

Rémi Verschelde 8 years ago
parent
commit
62051661a0
1 changed files with 3 additions and 2 deletions
  1. 3 2
      reference/compiling_for_osx.rst

+ 3 - 2
reference/compiling_for_osx.rst

@@ -30,13 +30,14 @@ runs without any dependencies. Executing it will bring up the project
 manager.
 manager.
 
 
 To create an .app like in the official builds, you need to use the template
 To create an .app like in the official builds, you need to use the template
-located in ``tools/Godot.app``. Typically:
+located in ``tools/dist/osx_tools.app``. Typically (for a "fat" binary that
+supports both 32-bit and 64-bit architectures):
 
 
 ::
 ::
 
 
     user@host:~/godot$ cp -r tools/dist/osx_tools.app ./Godot.app
     user@host:~/godot$ cp -r tools/dist/osx_tools.app ./Godot.app
     user@host:~/godot$ mkdir -p Godot.app/Contents/MacOS
     user@host:~/godot$ mkdir -p Godot.app/Contents/MacOS
-    user@host:~/godot$ cp bin/godot.osx.opt.tools.64 Godot.app/Contents/MacOS/Godot
+    user@host:~/godot$ cp bin/godot.osx.opt.tools.fat Godot.app/Contents/MacOS/Godot
     user@host:~/godot$ chmod +x Godot.app/Contents/MacOS/Godot
     user@host:~/godot$ chmod +x Godot.app/Contents/MacOS/Godot
 
 
 Cross-compiling
 Cross-compiling