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Merge pull request #1390 from acfaruk/master

fix typos in lights_and_shadows
Max Hilbrunner 7 gadi atpakaļ
vecāks
revīzija
6230d9b2dc
1 mainītis faili ar 2 papildinājumiem un 2 dzēšanām
  1. 2 2
      tutorials/3d/lights_and_shadows.rst

+ 2 - 2
tutorials/3d/lights_and_shadows.rst

@@ -104,7 +104,7 @@ Splits are in-between. Default values generally work well, but tweaking the firs
 
 Always make sure to set a shadow *Max Distance* according to what the scene needs. The closer the max distance, the higher quality they shadows will have.
 
-Sometimes, the transition between a split and the next can look bad. To fix this, the **"Blend Splits"** option can be turned own, which sacrifices detail in exchange for smoother
+Sometimes, the transition between a split and the next can look bad. To fix this, the **"Blend Splits"** option can be turned on, which sacrifices detail in exchange for smoother
 transitions:
 
 .. image:: img/blend_splits.png
@@ -116,7 +116,7 @@ the shadow a bit thinner.
 
 The **"Bias Split Scale"** parameter can control extra bias for the splits that are far away. If self shadowing occurs only on the splits far away, this value can fix them.
 
-Finally, the **"Depth Range"** has to settings:
+Finally, the **"Depth Range"** has two settings:
 
 - **Stable**: Keeps the shadow stable while the camera moves, the blocks that appear in the outline when close to the shadow edges remain in-place. This is the default and generally desired, but it reduces the effective shadow resolution.
 - **Optimized**: Triest to achieve the maximum resolution available at any given time. This may result in a "moving saw" effect on shadow edges, but at the same time the shadow looks more detailed (so this effect may be subtle enough to be forgiven).