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Fix normal map description and improve note

(cherry picked from commit e6e205a02089d52b2090070607b9e1c8d08e5fb9)
skyace65 3 년 전
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2개의 변경된 파일8개의 추가작업 그리고 8개의 파일을 삭제
  1. 4 4
      tutorials/3d/spatial_material.rst
  2. 4 4
      tutorials/assets_pipeline/importing_images.rst

+ 4 - 4
tutorials/3d/spatial_material.rst

@@ -375,10 +375,10 @@ and wider compatibility.
 
 .. note::
 
-  Godot requires the normal map to use the X+, Y- and Z+ coordinates. In other
-  words, if you've imported a material made to be used with another engine, you
-  may have to convert the normal map so its Y axis is flipped. Otherwise, the
-  normal map direction may appear to be inverted on the Y axis.
+  Godot requires the normal map to use the X+, Y+ and Z+ coordinates, this is
+  known as OpenGL style. If you've imported a material made to be used with
+  another engine it may be DirectX style, in which case the normal map needs to
+  be converted so its Y axis is flipped.
 
   More information about normal maps (including a coordinate order table for
   popular engines) can be found

+ 4 - 4
tutorials/assets_pipeline/importing_images.rst

@@ -122,10 +122,10 @@ Note that RGTC compression affects the resulting normal map image. You will have
 
 .. note::
 
-  Godot requires the normal map to use the X+, Y- and Z+ coordinates. In other
-  words, if you've imported a material made to be used with another engine, you
-  may have to convert the normal map so its Y axis is flipped. Otherwise, the
-  normal map direction may appear to be inverted on the Y axis.
+  Godot requires the normal map to use the X+, Y+ and Z+ coordinates, this is
+  known as OpenGL style. If you've imported a material made to be used with
+  another engine it may be DirectX style, in which case the normal map needs to
+  be converted so its Y axis is flipped.
 
   More information about normal maps (including a coordinate order table for
   popular engines) can be found