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@@ -1424,11 +1424,6 @@ the :ref:`Object.connect() <class_Object_method_connect>` method::
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progress_bar.animate(old_value, new_value)
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...
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-.. note::
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-
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- To use signals, your class has to extend the ``Object`` class or any
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- type extending it like ``Node``, ``KinematicBody``, ``Control``...
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-
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In the ``Game`` node, we get both the ``Character`` and ``Lifebar`` nodes, then
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connect the character, that emits the signal, to the receiver, the ``Lifebar``
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node in this case.
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