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@@ -127,7 +127,23 @@ This is where errors and warning messages are printed while running the game.
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Profiler
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++++++++
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-Profiles the performance of any function call in the running game.
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+The profiler is used to show why individual frames take as long as they do to process and render.
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+
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+Unlike other debugging tools the profiler does not start automatically. It can be started at any
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+time during gameplay by pressing the start button. You can even start the profiler before opening
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+the game to profile start up performance. It can also be started and stopped while the game is
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+running without losing information from when it was last running. The information it records won't
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+go away unless you click clear, or close the game, reopen it and start the profiler again.
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+
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+After starting and stopping the profiler you should see things being kept track of on the left and
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+a graph on the right. The items listed on the left are everything that contributes to frame time,
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+and they should each have a value for time and calls for the current frame you are looking at.
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+
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+The frame number in the top right tells you which frame you are currently looking at. You can change
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+this by using the up or down arrows, typing in the frame number, or clicking on the graph.
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+
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+If you want to add something to your graph, or think it looks too cluttered, you can check and
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+uncheck the box next to an item to add or remove it from the graph.
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Network Profiler
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++++++++++++++++
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@@ -151,7 +167,8 @@ Video Mem list the video memory usage of the running game and which resource is
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Misc
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++++
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-Miscellaneous options for debug.
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+Misc is used to identify which control node you are clicking while the game is running. "Clicked Control"
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+shows where on the scene tree the node is. "Clicked Control Type" tells you what type of node it is.
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Remote in Scene dock
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