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Silence errors about lack of empty lines after bullet points in Particles 2D tutorial

(cherry picked from commit 893d4dd0f191df283d274c8de1969f2619f7e53d)
Michael Alexsander Silva Dias 6 年之前
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共有 1 个文件被更改,包括 12 次插入7 次删除
  1. 12 7
      tutorials/2d/particle_systems_2d.rst

+ 12 - 7
tutorials/2d/particle_systems_2d.rst

@@ -287,11 +287,11 @@ randomness ratio.
 Emission Shapes
 Emission Shapes
 ---------------
 ---------------
 
 
-ParticlesMaterials allow you to set an Emission Mask, which dictates 
-the area and direction in which particles are emitted. 
+ParticlesMaterials allow you to set an Emission Mask, which dictates
+the area and direction in which particles are emitted.
 These can be generated from textures in your project.
 These can be generated from textures in your project.
 
 
-Ensure that a ParticlesMaterial is set, and the Particles2D node is selected. 
+Ensure that a ParticlesMaterial is set, and the Particles2D node is selected.
 A "Particles" menu should appear in the Toolbar:
 A "Particles" menu should appear in the Toolbar:
 
 
 .. image:: img/emission_shapes1.png
 .. image:: img/emission_shapes1.png
@@ -313,13 +313,18 @@ Three types of emission masks can be generated from a texture:
 
 
 -  Solid Pixels: Particles will spawn from any area of the texture,
 -  Solid Pixels: Particles will spawn from any area of the texture,
    excluding transparent areas.
    excluding transparent areas.
+
 .. image:: img/emission_mask_solid.gif
 .. image:: img/emission_mask_solid.gif
+
 -  Border Pixels: Particles will spawn from the outer edges of the texture.
 -  Border Pixels: Particles will spawn from the outer edges of the texture.
+
 .. image:: img/emission_mask_border.gif
 .. image:: img/emission_mask_border.gif
--  Directed Border Pixels: Similar to Border Pixels, but adds
-   extra information to the mask to give particles the ability to emit
-   away from the borders. Note that an ``Initial Velocity`` will need to 
+
+-  Directed Border Pixels: Similar to Border Pixels, but adds extra
+   information to the mask to give particles the ability to emit away
+   from the borders. Note that an ``Initial Velocity`` will need to
    be set in order to utilize this.
    be set in order to utilize this.
+
 .. image:: img/emission_mask_directed_border.gif
 .. image:: img/emission_mask_directed_border.gif
 
 
 Emission Colors
 Emission Colors
@@ -331,7 +336,7 @@ Once you click "OK", the mask will be generated and set to the ParticlesMaterial
 
 
 .. image:: img/emission_shapes4.png
 .. image:: img/emission_shapes4.png
 
 
-All of the values within this section have been automatically generated by the 
+All of the values within this section have been automatically generated by the
 "Load Emission Mask" menu, so they should generally be left alone.
 "Load Emission Mask" menu, so they should generally be left alone.
 
 
 .. note:: An image should not be added to ``Point Texture`` or ``Color Texture`` directly.
 .. note:: An image should not be added to ``Point Texture`` or ``Color Texture`` directly.