|
@@ -349,6 +349,8 @@ If you want the lights to add together, add the light contribution to ``DIFFUSE_
|
|
|
| out float **ALPHA** | Alpha (0..1); if written to, the material will go |
|
|
|
| | to the transparent pipeline. |
|
|
|
+-----------------------------------+-----------------------------------------------------+
|
|
|
+| in float **METALLIC** | Metallic. |
|
|
|
++-----------------------------------+-----------------------------------------------------+
|
|
|
| in float **ROUGHNESS** | Roughness. |
|
|
|
+-----------------------------------+-----------------------------------------------------+
|
|
|
| in vec3 **TRANSMISSION** | Transmission mask from fragment function. |
|