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Update VS Community license terms in Configuring an IDE (#6360)

David Graham il y a 2 ans
Parent
commit
62afda794b
1 fichiers modifiés avec 5 ajouts et 5 suppressions
  1. 5 5
      development/cpp/configuring_an_ide/visual_studio.rst

+ 5 - 5
development/cpp/configuring_an_ide/visual_studio.rst

@@ -3,8 +3,8 @@
 Visual Studio
 Visual Studio
 =============
 =============
 
 
-`Visual Studio Community <https://visualstudio.microsoft.com>`__ is a Windows-only IDE 
-by `Microsoft <https://microsoft.com>`_ that's free for non-commercial use.
+`Visual Studio Community <https://visualstudio.microsoft.com>`__ is a Windows-only IDE
+by `Microsoft <https://microsoft.com>`_ that's free for individual use or non-commercial use within organizations.
 It has many useful features, such as memory view, performance view, source
 It has many useful features, such as memory view, performance view, source
 control and more.
 control and more.
 
 
@@ -35,7 +35,7 @@ and make live changes to the codebase.
 
 
 You can launch the project with the debugger attached using the **Debug > Start Debugging**
 You can launch the project with the debugger attached using the **Debug > Start Debugging**
 option from the top menu. However, unless you want to debug the project manager specifically,
 option from the top menu. However, unless you want to debug the project manager specifically,
-you'd need to configure debugging options first. This is due to the fact that when the Godot 
+you'd need to configure debugging options first. This is due to the fact that when the Godot
 project manager opens a project, the initial process is terminated and the debugger gets detached.
 project manager opens a project, the initial process is terminated and the debugger gets detached.
 
 
 - To configure the launch options to use with the debugger use **Project > Properties**
 - To configure the launch options to use with the debugger use **Project > Properties**
@@ -44,9 +44,9 @@ project manager opens a project, the initial process is terminated and the debug
 .. figure:: img/vs_2_project_properties.png
 .. figure:: img/vs_2_project_properties.png
    :align: center
    :align: center
 
 
-- Open the **Debugging** section and under **Command Arguments** add two new arguments: 
+- Open the **Debugging** section and under **Command Arguments** add two new arguments:
   the ``-e`` flag opens the editor instead of the project manager, and the ``--path`` argument
   the ``-e`` flag opens the editor instead of the project manager, and the ``--path`` argument
-  tells the executable to open the specified project (must be provided as an *absolute* path 
+  tells the executable to open the specified project (must be provided as an *absolute* path
   to the project root, not the ``project.godot`` file).
   to the project root, not the ``project.godot`` file).
 
 
 .. figure:: img/vs_3_debug_command_line.png
 .. figure:: img/vs_3_debug_command_line.png