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@@ -25,7 +25,9 @@ modules or GDNative scripts.
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.. note::
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Prior to Godot 4.0, the C++ standard used throughout the codebase was C++03,
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- with a handful of C++11 extensions.
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+ with a handful of C++14 extensions. If you are contributing a pull request
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+ to the `3.x` branch rather than `master`, your code can't use C++17 features.
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+ Instead, your code must be able to be built with a C++14 compiler.
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The guidelines below don't apply to third-party dependencies, although we
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generally favor small libraries instead of larger solutions. See also
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