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Add clarification on how to connect C# signals in the editor (#2963)

* add clarification on how to see c# signals in the editor

* reference the top right build button instead of the mono tab
theowiik vor 5 Jahren
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640816652d
1 geänderte Dateien mit 1 neuen und 0 gelöschten Zeilen
  1. 1 0
      getting_started/scripting/c_sharp/c_sharp_features.rst

+ 1 - 0
getting_started/scripting/c_sharp/c_sharp_features.rst

@@ -96,6 +96,7 @@ Declaring a signal in C# is done with the ``[Signal]`` attribute on a delegate.
     delegate void MySignalWithArguments(string foo, int bar);
 
 These signals can then be connected either in the editor or from code with ``Connect``.
+If you want to connect a signal in the editor, you need to (re)build the project assemblies to see the new signal. This build can be manually triggered by clicking the “Build” button at the top right corner of the editor window. 
 
 .. code-block:: csharp