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State the auto-import for Vehicles and Wheels (#2456)

The Godot Importer will treat meshes with names suffixed as -vehicle and -wheel differently and will apply some automatic behavior which was not previously stated in the documentation.
Felype Rennan 6 年 前
コミット
6441e95d89
1 ファイル変更10 行追加0 行削除
  1. 10 0
      getting_started/workflow/assets/importing_scenes.rst

+ 10 - 0
getting_started/workflow/assets/importing_scenes.rst

@@ -323,6 +323,16 @@ Create navigation (-navmesh)
 A mesh node with this suffix will be converted to a navigation mesh. Original Mesh node will be
 removed.
 
+Create a VehicleBody (-vehicle)
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+A mesh node with this suffix will be imported as a child to a :ref:`VehicleBody <class_VehicleBody>` node.
+
+Create a VehicleWheel (-wheel)
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+A mesh node with this suffix will be imported as a child to a :ref:`VehicleWheel <class_VehicleWheel>` node.
+
 Rigid Body (-rigid)
 ~~~~~~~~~~~~~~~~~~~