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Remove outdated disadvantages to upgrading to Godot 4

tetrapod00 5 months ago
parent
commit
6476bd6be4
1 changed files with 1 additions and 10 deletions
  1. 1 10
      tutorials/migrating/upgrading_to_godot_4.rst

+ 1 - 10
tutorials/migrating/upgrading_to_godot_4.rst

@@ -28,18 +28,9 @@ Godot 4.0, and :ref:`doc_list_of_features` for a list of all features in Godot.
 Disadvantages of upgrading
 Disadvantages of upgrading
 ~~~~~~~~~~~~~~~~~~~~~~~~~~
 ~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 
-If you don't *need* any features present in Godot 4.0, you may want to stay on
+If you don't *need* any features present in Godot 4.x, you may want to stay on
 Godot 3.x for the following reasons:
 Godot 3.x for the following reasons:
 
 
-- `Godot 3.x is tried and true, while Godot 4 remains in its early stages. <https://godotengine.org/article/release-management-4-0-and-beyond>`__
-
-  - Godot 4.0 is expected to contain workflow and performance issues that Godot
-    3.x doesn't have. These issues will be ironed out over time in future
-    Godot 4.x releases.
-
-- Godot 4 has fewer third-party tutorials available compared to Godot 3.x.
-  If you're new to game engines, you may have a better experience using Godot 3.x
-  as a result.
 - Godot 4's baseline hardware requirements (such as memory usage) are slightly
 - Godot 4's baseline hardware requirements (such as memory usage) are slightly
   higher, both for the editor and exported projects. This was required for the
   higher, both for the editor and exported projects. This was required for the
   implementation of some core optimizations.
   implementation of some core optimizations.