@@ -49,6 +49,10 @@ node, the individual parsing, baking, and region update steps are all combined i
The nodes are available in 2D and 3D as :ref:`NavigationRegion2D<class_NavigationRegion2D>` and :ref:`NavigationRegion3D<class_NavigationRegion3D>` respectively.
+.. tip::
+
+ The navigation mesh ``source_geometry_mode`` can be switched to parse specific node group names so nodes that should be baked can be placed anywhere in the scene.