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The system does attempt to cope with overlapping rooms as best as possible by making the current room *"sticky"*. Each object remembers which room it was in last frame, and stays within it as long as it does not move outside the convex hull room bound. This can result in some hysteresis in these overlapping zones.
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The system does attempt to cope with overlapping rooms as best as possible by making the current room *"sticky"*. Each object remembers which room it was in last frame, and stays within it as long as it does not move outside the convex hull room bound. This can result in some hysteresis in these overlapping zones.
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