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@@ -11,20 +11,27 @@ of a separate directory with source assets. Without doing this, it was
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impossible to specify how to convert and change import flags for
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textures, audio files, scenes, etc.
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-In Godot 3.0, we use a more modern approach to importing: Simply drop
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+In Godot 3.0+, we use a more modern approach to importing: Simply drop
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your assets (image files, scenes, audio files, fonts, etc) directly in the
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project folder (copy them manually with your OS file explorer).
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Godot will automatically import these files internally
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and keep the imported resources hidden in a res://.import folder.
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-This allows changing all the import parameters transparently.
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+This means that when trying to access imported assets through code you
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+need to use the :ref:`Resource Loader<class_ResourceLoader>` as it will
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+automatically take into account where the internal files are saved. If you
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+try and access an imported asset using the :ref:`File <class_File>` class
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+it will work in the editor, but break in the exported project.
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+
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+However, the :ref:`Resource Loader<class_ResourceLoader>` cannot access
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+non imported files, only the :ref:`File <class_File>` class can.
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Changing import parameters
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--------------------------
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-Changing the import parameters of an asset in Godot (again, keep in mind
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-import parameters are only present in non-native Godot resource types) is
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-easy. Select the relevant resource in the filesystem dock:
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+To change the import parameters of an asset in Godot (again, keep in mind
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+import parameters are only present in non-native Godot resource types)
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+select the relevant resource in the filesystem dock:
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.. image:: img/asset_workflow1.png
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@@ -35,6 +42,22 @@ Changing the import parameters of several assets at the same time is also
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possible. Simply select all of them together in the resources dock and the
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exposed parameters will apply to all of them when reimporting.
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+Reimporting multiple assets
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+---------------------------
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+
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+While working on a project you may find that several assets need to have
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+the same parameters changed, such as enabling mipmaps, but you only want
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+those specific parameters changed. To do this, select every asset you want
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+to reimport in the file system. In the import tab there will now be a
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+checkbox to the left of every import parameter.
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+
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+.. image:: img/reimport_multiple.png
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+
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+Select the checkbox of the parameters you want to change on your imported
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+assets, then change the parameters normally. Finally, click the reimport
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+button and every selected asset will be reimported with only those
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+parameters changed.
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+
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Automatic reimport
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------------------
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