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@@ -59,7 +59,7 @@ Here's the node setup for the coin:
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.. image:: img/area2d_coin_nodes.png
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-To detect the overlap, we'll connect the appropriate signal on the Area2d. Which
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+To detect the overlap, we'll connect the appropriate signal on the Area2D. Which
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signal to use depends on the player's node type. If the player is another area,
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use ``area_entered``. However, let's assume our player is a ``CharacterBody2D``
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(and therefore a ``CollisionObject2D`` type), so we'll connect the
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