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@@ -39,7 +39,7 @@ An iOS plugin can have the same functionality as a Godot module but provides mor
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Here are the steps to get a plugin's development started. We recommend using `Xcode <https://developer.apple.com/develop/>`_ as your development environment.
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-.. seealso:: The `Godot iOS Plugins <https://github.com/godotengine/godot-ios-plugins>`_ Godot iOS plugins.
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+.. seealso:: The `Godot iOS Plugins <https://github.com/godotengine/godot-ios-plugins>`_.
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The `Godot iOS plugin template <https://github.com/naithar/godot_ios_plugin>`_ gives you all the boilerplate you need to get your iOS plugin started.
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