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update creating_the_enemy.rst file

Signed-off-by: Saif Kandil <[email protected]>
Saif Kandil 1 jaar geleden
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1 gewijzigde bestanden met toevoegingen van 1 en 1 verwijderingen
  1. 1 1
      getting_started/first_2d_game/04.creating_the_enemy.rst

+ 1 - 1
getting_started/first_2d_game/04.creating_the_enemy.rst

@@ -142,7 +142,7 @@ and randomly choose one of the three animation types:
         _animated_sprite->set_animation(mob_types[random->randi() % mob_types.size()]);
     }
 
-First, we get the list of animation names from the AnimatedSprite2D's ``frames``
+First, we get the list of animation names from the AnimatedSprite2D's ``sprite_frames``
 property. This returns an Array containing all three animation names: ``["walk",
 "swim", "fly"]``.