|
@@ -95,11 +95,11 @@ Worlds
|
|
------
|
|
------
|
|
|
|
|
|
For 3D, a Viewport will contain a :ref:`World <class_World>`. This
|
|
For 3D, a Viewport will contain a :ref:`World <class_World>`. This
|
|
-is basically, the universe that links physics and rendering together.
|
|
|
|
|
|
+is basically the universe that links physics and rendering together.
|
|
Spatial-base nodes will register using the World of the closest
|
|
Spatial-base nodes will register using the World of the closest
|
|
viewport. By default, newly created viewports do not contain a World but
|
|
viewport. By default, newly created viewports do not contain a World but
|
|
use the same as a parent viewport (root viewport does contain one
|
|
use the same as a parent viewport (root viewport does contain one
|
|
-though, which is the one objects are renderer by default). A world can
|
|
|
|
|
|
+though, which is the one objects are rendered to by default). A world can
|
|
be set in a viewport using the "world" property, and that will separate
|
|
be set in a viewport using the "world" property, and that will separate
|
|
all children nodes of that viewport from interacting with the parent
|
|
all children nodes of that viewport from interacting with the parent
|
|
viewport world. This is specially useful in scenarios where, for
|
|
viewport world. This is specially useful in scenarios where, for
|