This demo provides a lot of helpful guidance for setting up a project that supports multiple resolutions and aspect ratios. It's available for both 3.x and 4.x.
@@ -48,6 +48,11 @@ handle scaling for different sizes and aspect ratios.
Godot provides several useful tools to do this easily.
+.. seealso::
+
+ You can see how Godot's support for multiple resolutions works in action using the
+ `Multiple Resolutions and Aspect Ratios demo project <https://github.com/godotengine/godot-demo-projects/tree/3.x/gui/multiple_resolutions>`__.
Base size
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