|
@@ -45,12 +45,32 @@ The region RID can then be obtained from NavigationRegion Nodes with ``get_rid()
|
|
|
|
|
|
var navigationserver_region_rid: RID = get_rid()
|
|
|
|
|
|
+ .. code-tab:: csharp 2D C#
|
|
|
+
|
|
|
+ public partial class MyNavigationRegion2D : NavigationRegion2D
|
|
|
+ {
|
|
|
+ public override void _Ready()
|
|
|
+ {
|
|
|
+ Rid navigationServerRegionRid = GetRid();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
.. code-tab:: gdscript 3D GDScript
|
|
|
|
|
|
extends NavigationRegion3D
|
|
|
|
|
|
var navigationserver_region_rid: RID = get_rid()
|
|
|
|
|
|
+ .. code-tab:: csharp 3D C#
|
|
|
+
|
|
|
+ public partial class MyNavigationRegion3D : NavigationRegion3D
|
|
|
+ {
|
|
|
+ public override void _Ready()
|
|
|
+ {
|
|
|
+ Rid navigationServerRegionRid = GetRid();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
New regions can also be created with the NavigationServer API and added to any existing map.
|
|
|
|
|
|
If regions are created with the NavigationServer API directly they need to be assigned a navigation map manually.
|
|
@@ -65,6 +85,18 @@ If regions are created with the NavigationServer API directly they need to be as
|
|
|
var default_map_rid: RID = get_world_2d().get_navigation_map()
|
|
|
NavigationServer2D.region_set_map(new_region_rid, default_map_rid)
|
|
|
|
|
|
+ .. code-tab:: csharp 2D C#
|
|
|
+
|
|
|
+ public partial class MyNode2D : Node2D
|
|
|
+ {
|
|
|
+ public override void _Ready()
|
|
|
+ {
|
|
|
+ Rid newRegionRid = NavigationServer2D.RegionCreate();
|
|
|
+ Rid defaultMapRid = GetWorld2D().NavigationMap;
|
|
|
+ NavigationServer2D.RegionSetMap(newRegionRid, defaultMapRid);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
.. code-tab:: gdscript 3D GDScript
|
|
|
|
|
|
extends Node3D
|
|
@@ -74,6 +106,18 @@ If regions are created with the NavigationServer API directly they need to be as
|
|
|
var default_map_rid: RID = get_world_3d().get_navigation_map()
|
|
|
NavigationServer3D.region_set_map(new_region_rid, default_map_rid)
|
|
|
|
|
|
+ .. code-tab:: csharp 3D C#
|
|
|
+
|
|
|
+ public partial class MyNode3D : Node3D
|
|
|
+ {
|
|
|
+ public override void _Ready()
|
|
|
+ {
|
|
|
+ Rid newRegionRid = NavigationServer3D.RegionCreate();
|
|
|
+ Rid defaultMapRid = GetWorld3D().NavigationMap;
|
|
|
+ NavigationServer3D.RegionSetMap(newRegionRid, defaultMapRid);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
.. note::
|
|
|
|
|
|
Navigation regions can only be assigned to a single navigation map.
|