Explorar o código

Merge pull request #2318 from Ursus-Z/edited-docs

Change Note regarding call_deferred (Your First Game)
Chris Bradfield %!s(int64=6) %!d(string=hai) anos
pai
achega
6a7597bb75
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      getting_started/step_by_step/your_first_game.rst

+ 1 - 1
getting_started/step_by_step/your_first_game.rst

@@ -475,7 +475,7 @@ to disable the player's collision so that we don't trigger the ``hit`` signal
 more than once.
 more than once.
 
 
 .. Note:: Disabling the area's collision shape can cause an error if it happens
 .. Note:: Disabling the area's collision shape can cause an error if it happens
-          in the middle of the engine's collision processing. Using ``call_deferred()``
+          in the middle of the engine's collision processing. Using ``set_deferred()``
           allows us to have Godot wait to disable the shape until it's safe to
           allows us to have Godot wait to disable the shape until it's safe to
           do so.
           do so.