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Update 2D HDR linear color space warning (#10891)

Max Hilbrunner 2 月之前
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共有 1 个文件被更改,包括 5 次插入0 次删除
  1. 5 0
      tutorials/3d/environment_and_post_processing.rst

+ 5 - 0
tutorials/3d/environment_and_post_processing.rst

@@ -710,6 +710,11 @@ There are 2 ways to use glow in 2D:
     ``canvas_item`` shaders, so it's recommend to use it when relevant either
     ``canvas_item`` shaders, so it's recommend to use it when relevant either
     way.
     way.
 
 
+    Using linear color space also means that alpha blending will change. Sprites
+    with low opacity values generally become more visible, and font rendering will
+    look bolder due to the low-opacity pixels from the font antialiasing becoming
+    more visible. This also affects the editor's own rendering.
+
 .. _doc_environment_and_post_processing_using_glow_to_blur_the_screen:
 .. _doc_environment_and_post_processing_using_glow_to_blur_the_screen:
 
 
 Using glow to blur the screen
 Using glow to blur the screen