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@@ -354,9 +354,20 @@ There are 2 ways to add light probes to a scene:
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to improve precision at the cost of longer bake times and larger output file
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size.
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- **Manual:** In addition or as an alternative to generating probes
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- automatically, you can add light probes manually by adding LightmapProbe nodes
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- to the scene. This can be used to improve lighting detail in areas frequently
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- travelled by dynamic objects.
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+ automatically, you can add light probes manually by adding :ref:`class_LightmapProbe`
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+ nodes to the scene. This can be used to improve lighting detail in areas frequently
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+ travelled by dynamic objects. After placing LightmapProbe nodes in the scene,
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+ you must bake lightmaps again for them to be effective.
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+
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+.. note::
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+
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+ After baking lightmaps, you will notice white spheres in the 3D scene that
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+ represent how baked lighting will affect dynamic objects. These spheres do
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+ **not** appear in the running project.
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+
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+ If you want to hide these spheres in the editor, toggle **View > Gizmos >
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+ LightmapGI** at the top of the 3D editor (a "closed eye" icon indicates the
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+ gizmo is hidden).
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.. _doc_using_lightmap_gi_data:
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