Support for animated FBX scenes is techically present, but it's usually too broken to be usable in production. For reference, this partial support is already mentioned on the FAQ.
@@ -404,7 +404,7 @@ Import
- glTF 2.0 *(recommended)*.
- `ESCN <https://github.com/godotengine/godot-blender-exporter>`__
(direct export from Blender).
- - FBX.
+ - FBX (static meshes only).
- Collada (.dae).
- Wavefront OBJ (static scenes only, can be loaded directly as a mesh).