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Merge pull request #9249 from skyace65/NetworkingPlugin

Remove link to outdated networking library
Max Hilbrunner 1 年之前
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共有 1 個文件被更改,包括 0 次插入4 次删除
  1. 0 4
      tutorials/networking/high_level_multiplayer.rst

+ 0 - 4
tutorials/networking/high_level_multiplayer.rst

@@ -38,10 +38,6 @@ In summary, you can use the low-level networking API for maximum control and imp
           (`here <https://gafferongames.com/categories/game-networking/>`__), including the comprehensive
           (`here <https://gafferongames.com/categories/game-networking/>`__), including the comprehensive
           `introduction to networking models in games <https://gafferongames.com/post/what_every_programmer_needs_to_know_about_game_networking/>`__.
           `introduction to networking models in games <https://gafferongames.com/post/what_every_programmer_needs_to_know_about_game_networking/>`__.
 
 
-          If you want to use your low-level networking library of choice instead of Godot's built-in networking,
-          see here for an example:
-          https://github.com/PerduGames/gdnet3
-
 .. warning:: Adding networking to your game comes with some responsibility.
 .. warning:: Adding networking to your game comes with some responsibility.
              It can make your application vulnerable if done wrong and may lead to cheats or exploits.
              It can make your application vulnerable if done wrong and may lead to cheats or exploits.
              It may even allow an attacker to compromise the machines your application runs on
              It may even allow an attacker to compromise the machines your application runs on