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Clarify that built-in animation changes are lost if not saved to files (#4725)

This closes https://github.com/godotengine/godot/issues/28275.
Hugo Locurcio 4 years ago
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  1. 6 0
      getting_started/workflow/assets/importing_scenes.rst

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getting_started/workflow/assets/importing_scenes.rst

@@ -265,6 +265,12 @@ each animation in a separate file.
 
 Import of animations is enabled by default.
 
+.. attention::
+
+    To modify animations from an imported 3D scene, you need to change the animation
+    storage option from **Built-In** to **Files** in the Import dock. Otherwise,
+    changes made to animations from Godot will be lost when the project is run.
+
 FPS
 ~~~