Переглянути джерело

GDNative C Example folder structure consistency with demo repository (#3230)

* Made folder structure in GDNative C example consistent with the demo git repo.

* Change output of both Windows libraries.
drwhut 5 роки тому
батько
коміт
6ce6f82ede
1 змінених файлів з 10 додано та 18 видалено
  1. 10 18
      tutorials/plugins/gdnative/gdnative-c-example.rst

+ 10 - 18
tutorials/plugins/gdnative/gdnative-c-example.rst

@@ -118,16 +118,15 @@ structure that looks along those lines:
           - libsimple.dll/so/dylib
           - libsimple.gdnlib
           - simple.gdns
-        + src
-          - .gdignore
-          - simple.c
         main.tscn
         project.godot
+      + src
+        - simple.c
 
 Open up Godot and create a new project called "simple" alongside your
 ``godot_headers`` Git clone. This will create the ``simple`` folder and
-``project.godot`` file. Then manually create ``bin`` and ``src`` subfolders in
-this folder.
+``project.godot`` file. Then manually create a ``src`` folder alongside the
+``simple`` folder, and a ``bin`` subfolder in the ``simple`` folder.
 
 We're going to start by having a look at what our ``simple.c`` file contains.
 Now, for our example here we're making a single C source file without a header
@@ -361,22 +360,22 @@ On Linux:
 
 .. code-block:: none
 
-    gcc -std=c11 -fPIC -c -I../../godot_headers simple.c -o simple.o
-    gcc -rdynamic -shared simple.o -o ../bin/libsimple.so
+    gcc -std=c11 -fPIC -c -I../godot_headers simple.c -o simple.o
+    gcc -rdynamic -shared simple.o -o ../simple/bin/libsimple.so
 
 On macOS:
 
 .. code-block:: none
 
-    clang -std=c11 -fPIC -c -I../../godot_headers simple.c -o simple.os
-    clang -dynamiclib simple.os -o ../bin/libsimple.dylib
+    clang -std=c11 -fPIC -c -I../godot_headers simple.c -o simple.os
+    clang -dynamiclib simple.os -o ../simple/bin/libsimple.dylib
 
 On Windows:
 
 .. code-block:: none
 
-    cl /Fosimple.obj /c simple.c /nologo -EHsc -DNDEBUG /MD /I. /I..\..\godot_headers
-    link /nologo /dll /out:..\bin\libsimple.dll /implib:..\bin\libsimple.lib simple.obj
+    cl /Fosimple.obj /c simple.c /nologo -EHsc -DNDEBUG /MD /I. /I..\godot_headers
+    link /nologo /dll /out:..\simple\bin\libsimple.dll /implib:..\simple\bin\libsimple.lib simple.obj
 
 .. note::
 
@@ -385,13 +384,6 @@ On Windows:
     DLL. We get it as a byproduct and we do not need it :)
     When exporting your game for release this file will be ignored.
 
-.. tip::
-
-    If you add a blank ``.gdignore`` file to the ``src`` folder, Godot will not
-    try to import the compiler-generated files. This is necessary on Windows
-    were compiled objects have the ``.obj`` extension, which is also a 3D model
-    format supported by the engine.
-
 Creating the GDNativeLibrary (``.gdnlib``) file
 -----------------------------------------------